
The Bureau of Fantastical & Arcane Affairs is a comedic first-person narrative adventure. As an inspector at the Bureau, the fate of this fable is in your hands. Do your job, fix the shambled story—or… don’t. The choice is yours. When you're done, step into the hero’s boots and see what sort of tale your work wrought.
Hip Flask Games, the studio behind The Bureau of Fantastical & Arcane Affairs, is a volunteer-based studio with 60+ passionate and determined volunteers.
Note: Due to this being an unpaid volunteer role, I am allowed to share my work before the game’s launch.
My Contributions (Programming Lead)
Implemented menu functionality based on the UI/UX designer’s Figma wireframes
Utilized UMG animations for UI and timelines for world objects to flow smoothly between gameplay and menus
Ensured seamless transition between mouse and controller use
Programmed user settings for gameplay, audio, and video options
Engineered a scene capture Blueprint to export and process in-game screenshots for use in save slot previews
Communicated with other team leads on my team’s progress and assisted with any blockers other teams had related to programming
Duration: March 2025 - Present
Game Engine: Unreal 5
Menus
Current progress on menus is shown below. A controller is used first in the main menu, then mouse is used in the pause menu. The scene capture feature is also shown off in the save menu.
Menu art and design is by Rodrigo Madureira.
Clipboard
I have also started work on a functional clipboard that the player can interact with to view the choices they made. Progress has been halted due to the design concept not being ready yet.